Storyboard a Four-Panel DDLC Scene in the Dialog Generator
Storyboard a Four-Panel DDLC Scene in the Dialog Generator
This walkthrough turns one small story beat into four connected dialogue panels. It uses the home-page scene editor's actual controls: the Panels view, character and background controls, the clickable textbox, and the export panel. It does not assume a fixed export resolution or a separate-layer file format.
1. Draft four beats before opening the editor
Use one location and one clear change. Example: two club members find a folded poem draft on a desk.
1. Setup — Sayori: “Someone left a poem here.”
2. Question — Monika: “Is there a name on it?”
3. Reveal — Sayori: “Only a note: ‘Please read this after the meeting.’”
4. Button — Monika: “Then we should leave it exactly where it is.”
Each line does a different job: introduce an object, raise a question, reveal a clue, and end on a decision. Replace these sample lines with your own dialogue; keep each panel focused on one beat.
2. Build the first panel
Open the scene editor, then open Add → Characters and choose the listed character thumbnails for the scene. Click the textbox in the preview to edit the speaker and dialogue. Keep the same background and character arrangement for this continuous exchange. Adjust an available character appearance only when it helps the action read clearly.
3. Turn the beat list into panels
Open Panels and add panels until the sequence has four. Select each panel and replace its speaker and dialogue with the corresponding line above. Review the preview after every edit. Use the panel controls to reorder or remove a panel if the reveal arrives too early or a line repeats information. The editor can manage panel sequences; this is not a full comic-page layout tool, so gutters, captions, and page lettering may need a separate editor.
4. Export and check the result
In Panels, choose PNG for lossless output, set Panels per image, then choose the panel range to export—for example, 1-4. Leave the range empty to export all panels. The canvas uses the available viewport, so the resulting pixel dimensions can vary; inspect the downloaded file before placing it into a layout with exact size requirements. The scene export is flattened rather than a set of separately editable layers. See the full scene editor guide for screenshots, format details, and browser-specific fallbacks.
If the editor does not load a character or an export option is unavailable, retry with the default PNG format and check the panel preview and browser download controls. The compact scene maker is a separate tool with a fixed four-character selector and a single 1280 × 720 PNG output; use it only when that simpler scene format fits the task.